Alice Chen

MILO

2024Team projectArtist, Producer

A 2D metroidvania built in three weeks at Carnegie Mellon's National High School Game Academy, 31 levels across two explorable worlds, 12 custom cutscenes, skill upgrades, and player logs.

MILO follows a corporate executive stranded in a hostile solar system after a spaceship malfunction. To escape, he explores vibrant planets and unlocks abilities, sword slashes, dashes, slams, to defeat enemies and overcome the challenges between him and a way home. The finished build ships on Windows and Mac with adjustable settings and a full progression system.